Computer Science & Engineering Student
I am a fourth-year Computer Science & Engineering student with strong academic foundations and hands-on experience in software development, databases, and game development. My goal is to apply my technical skills and problem-solving ability to contribute to impactful projects in software engineering, game development, and IT solutions. I enjoy building practical systems, improving workflows, and learning new technologies through real projects.
Skills
Experience
Education
Languages
I build responsive websites using HTML, CSS, and JavaScript with clean structure and usability.
Contact MeI design and structure software solutions using object-oriented principles, focusing on clarity, maintainability, and problem-solving.
Contact MeI develop gameplay mechanics and systems in Godot, focusing on interaction and game feel.
Contact MeA 2D combat-focused platformer developed in Godot with RPG elements. This is my largest and most ambitious project to date, with a strong emphasis on gameplay mechanics, physics systems, and player movement. User experience and character feel are central design goals. More details will be available as development progresses.
A front-end web prototype built using HTML, CSS, and JavaScript, focused on usability and clean interface design. The project is supported by a simple back-end that allows users to register, manage their accounts, and perform credit card payments.
My first programming project, developed in C++. The application simulates a fully functional coffee machine, handling user input, drink selection, and internal logic through structured program flow and object-oriented concepts.
An educational project focused on designing and managing a relational database for NBA teams and players. Using SQL, I implemented table creation, relationships, and both basic and advanced queries for inserting, updating, deleting, and retrieving data. The project strengthened my understanding of relational databases and data modeling.
An embedded systems project developed using the STM32 Nucleo F411RE microcontroller. The goal was to gain practical experience with microcontroller programming and peripheral modules. The system includes the use of timers, UART communication, sensor input, and GPIO pin control, providing hands-on exposure to low-level hardware interaction.
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